Nicalis, Inc.
Controversies aside, some great games have come out of this studio. #NightSky being among them; a fantastic #ambient #physicsbased #puzzle
Read MoreThe quest to become an indie game developer
Controversies aside, some great games have come out of this studio. #NightSky being among them; a fantastic #ambient #physicsbased #puzzle
Read MoreDay 067 #100DaysOfCodeDay 022 #100DaysOfGameDev Breaking away from the tutorial guidebook I set out to accomplish more particle effects on
Read MoreIf you don’t know #Fez then you must be new. This game’s a staple of #indiedev. Blurring the lines between
Read MoreDay 066 #100DaysOfCodeDay 021 #100DaysOfGameDev Now it’s time to tap into Unity’s extensive Particle System and add some cool effects
Read MoreThe most elusive #solodev I’ve covered yet. Who is Anuken? We may never know, but #Mindustry is a great game
Read MoreDay 020 #100DaysOfGameDev After adding the Cinemachine package in the Unity Editor, I was prompted to create a new 2D
Read More#solodev and artist Patrick Smith has a penchant for the abstract and whimsical. His games are part puzzle, part toy,
Read MoreDay 065 #100DaysOfCodeDay 019 #100DaysOfGameDev Today I am going to learn how to implement throwing projectiles at enemy robots using
Read MoreI first saw #PonyIsland at @MoPOPSeattle #IndieGamesRevolution exhibit & had to have it. Anyone who creates #suspense #puzzle #pointandclick played
Read MoreDay 064 #100DaysOfCodeDay 018 #100DaysOfGameDev Yesterday’s lessons on sprite animation, while productive and successful, left me with my head spinning
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