Flappy Pig – Obstacle Gapping, Coin Pickup, and Coin Spawning
Day 084 #100DaysOfCodeDay 048 #100DaysOfGameDev Obstacle Gaps added variable in PostPool to determine the gap between last post and current
Read MoreThe quest to become an indie game developer
Day 084 #100DaysOfCodeDay 048 #100DaysOfGameDev Obstacle Gaps added variable in PostPool to determine the gap between last post and current
Read MoreDay 076 #100DaysOfCodeDay 040 #100DaysOfGameDev added Rigidbody2D component to Ground, set to Kinematic create new scrollSpeed public variable in GameControl
Read MoreDay 065 #100DaysOfCodeDay 019 #100DaysOfGameDev Today I am going to learn how to implement throwing projectiles at enemy robots using
Read MoreDay 064 #100DaysOfCodeDay 018 #100DaysOfGameDev Yesterday’s lessons on sprite animation, while productive and successful, left me with my head spinning
Read MoreDay 057 #100DaysOfCode I made big advances in working with Unity C# scripts today. By starting the Ruby’s Adventure: 2D
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