New Names for Walls
#PanicRoom Day 103 #100DaysOfGameDev R2D68#100DaysOfCode R2D68 After punching in all the code to get the second set of Room Analyzer
Read MoreThe quest to become an indie game developer
#PanicRoom Day 103 #100DaysOfGameDev R2D68#100DaysOfCode R2D68 After punching in all the code to get the second set of Room Analyzer
Read More#PanicRoom Day 101 #100DaysOfGameDev R2D66#100DaysOfCode R2D66 I was having an issue with using room assignment variables in all my room
Read More#PanicRoom Day 087 #100DaysOfGameDev R2D52#100DaysOfCode R2D52 Room blocks have been defined and it is now time to start tackling how
Read More#PanicRoom Day 086 #100DaysOfGameDev R2D51#100DaysOfCode R2D51 Defining Room Blocks B & C was going to be little more involved due
Read More#PanicRoom Day 085 #100DaysOfGameDev R2D50#100DaysOfCode R2D50 I noticed the the top half of my vertical hallway overlay lines was appeared
Read More#PanicRoom Day 073 #100DaysOfGameDev R2D38#100DaysOfCode R2D38 Before I could actually start coding for dividing walls in the room blocks, it
Read MoreDay 058 #100DaysOfCode Continuing to learn more about classes, today I took notes on the Static function of variable, properties,
Read MoreDay 38 #100DaysOfCode Having completed my introduction to arrays yesterday, today my attention was turned towards scopes and code structure.
Read MoreDay 23 #100DaysOfCode Notes taken on @SoloLearn C# Tutorial Unit 1 – Basic Concepts to help solidify what I’ve covered
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