2D Game Development – Audio
Day 070 #100DaysOfCodeDay 025 #100DaysOfGameDev Until now the game has been silent. That is now about to change! The Unity
Read MoreThe quest to become an indie game developer
Day 070 #100DaysOfCodeDay 025 #100DaysOfGameDev Until now the game has been silent. That is now about to change! The Unity
Read MoreDay 069 #100DaysOfCodeDay 024 #100DaysOfGameDev Before being able to have a dialog, there needs to be another character to have
Read MoreDay 068 #100DaysOfCodeDay 023 #100DaysOfGameDev This is something I’ve been looking forward to: making a Health Bar! The first step
Read MoreDay 020 #100DaysOfGameDev After adding the Cinemachine package in the Unity Editor, I was prompted to create a new 2D
Read MoreDay 062 #100DaysOfCodeDay 016 #100DaysOfGameDev I was tasked with adding a zone to the game which would damage the character
Read MoreDay 060 #100DaysOfCode Day 014 #100DaysOfGameDev In order to simulate movement and object collisions, I had to learn how to
Read MoreDay 012 #100DaysOfGameDev Skills learned today: Creating tiles Creating tile a tile palette Paint a tilemap Use the sprite editor
Read MoreDay 011 #100DaysOfGameDev Using the course Ruby’s Adventure: 2D Beginner in Unity Learn, I was taught how to import an
Read MoreDay 057 #100DaysOfCode I made big advances in working with Unity C# scripts today. By starting the Ruby’s Adventure: 2D
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