Debugging. Still.
#PanicRoom Day 095 #100DaysOfGameDev R2D60#100DaysOfCode R2D60 I have been plagued by an issue that I can’t resolve for some few
Read MoreThe quest to become an indie game developer
#PanicRoom Day 095 #100DaysOfGameDev R2D60#100DaysOfCode R2D60 I have been plagued by an issue that I can’t resolve for some few
Read More#PanicRoom Day 094 #100DaysOfGameDev R2D59#100DaysOfCode R2D59 It was becoming increasingly time-consuming to sit and wait for a random house build
Read More#PanicRoom Day 093 #100DaysOfGameDev R2D58#100DaysOfCode R2D58 In the course of debugging BuildRooms() to figure out why my dividing walls weren’t
Read More#PanicRoom Day 073 #100DaysOfGameDev R2D38#100DaysOfCode R2D38 Before I could actually start coding for dividing walls in the room blocks, it
Read More#PanicRoom Day 069 #100DaysOfGameDev R2D34#100DaysOfCode R2D35 I actually spent the first twenty minutes of my morning having to troubleshoot and
Read More#PanicRoom Day 058 & 059 #100DaysOfCode R2D26/D27#100DaysOfGameDev R2D23/D24 After taking a bit of a break, because honestly my brain was
Read MoreDay 084 #100DaysOfCodeDay 048 #100DaysOfGameDev Obstacle Gaps added variable in PostPool to determine the gap between last post and current
Read MoreDay 057 #100DaysOfCode I made big advances in working with Unity C# scripts today. By starting the Ruby’s Adventure: 2D
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