Coming Full-Circle
#PanicRoom Day 079 #100DaysOfGameDev R2D44#100DaysOfCode R2D44 Today started with the initial placement of the side exterior walls. I knew there
Read MoreThe quest to become an indie game developer
#PanicRoom Day 079 #100DaysOfGameDev R2D44#100DaysOfCode R2D44 Today started with the initial placement of the side exterior walls. I knew there
Read MoreDay 029 #PanicRoomDay 094 #100DaysOfGameDev Today I added the Box Collider 2D component to my wall pieces and stitched them
Read MoreDay 077 #100DaysOfCodeDay 041 #100DaysOfGameDev place Wooden Post object and set to midground sorting layer give BoxCollider2D component to Wooden
Read MoreDay 076 #100DaysOfCodeDay 040 #100DaysOfGameDev added Rigidbody2D component to Ground, set to Kinematic create new scrollSpeed public variable in GameControl
Read MoreDay 036 #100DaysOfGameDev import sprites into Unity import fonts into Unity slice character sprite sheet create and assign sorting layers
Read MoreDay 062 #100DaysOfCodeDay 016 #100DaysOfGameDev I was tasked with adding a zone to the game which would damage the character
Read MoreDay 060 #100DaysOfCode Day 014 #100DaysOfGameDev In order to simulate movement and object collisions, I had to learn how to
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